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Nimble kickstarter
Nimble kickstarter












nimble kickstarter
  1. #NIMBLE KICKSTARTER INSTALL#
  2. #NIMBLE KICKSTARTER DOWNLOAD#

#NIMBLE KICKSTARTER INSTALL#

You can rename the Midas folder if you wish to match the name of your project.ĬD into the folder and run the following to install Gulp and the dependencies for Midas.Īll you need to is run the default Gulp task with:

#NIMBLE KICKSTARTER DOWNLOAD#

Quick Startīefore you start you will need to download Midas from github This kickstarter is the result of that series. The other parts we're still trying to figure out.A nimble little SASS powered kickstarter for modern RWD web builds.Ĭurrent frameworks don't teach people anything much about web development, so over the last few months I have published an eight part guide to assembling your own SASS framework that works the way you do. This is not the ultimate solution yet, it's a part of it. "It's only through developers and trying to figure out what the right SDK is for them - what the specs for the camera will need to be to support the interactions they want - that we'll get there. "This is not a consumer product right now and it's probably a few iterations away from that," says Wang of the Nimble Sense's progress. The team are making headway, but they want to deliver something "rock solid" in the next six or seven months. Hands can move quickly, hands can flip around, fingers can occlude one another. The scan not only needs to track your hands but understand what each of your fingers is doing. He said the biggest challenge for the project so far was that the premise is a very complicated computer vision problem it's very technical. We've been working on hands for a long time and it just seemed like a good fit." You could feel the level of excitement, and how quickly everything was moving. "It's only after we started going to some of the meetups, like the Silicon Valley Virtual Reality Meetup, that we were really convinced. "We didn't believe in VR for a long time, we had to sort of be dragged into VR," he admits. Wang and the team wanted to use Kickstarter to gauge feedback and build a community, to tap into the collaborative way of working that seems so unique to the current virtual reality development space. "This is not the ultimate solution yet, it's a part of it" We can actually tap into those people and say if you're interested in building new interactions, if you're interested in trying out some crazy new hardware, another DK1 in some ways for tracking hands, then get in touch with us." So every developer for the Oculus Rift probably backed Oculus Rift for their Kickstarter they already have Kickstarter accounts. "Kickstarter is about raising money and it's also about tapping into the community. Kenrick Kin is the team's founding engineer with Shangchen Han as computer graphics engineer and Yili Zhao as research engineer. Nimble VR was co-founded by Robert Wang and Chris Twigg. Scan the backers list and you'll even spot Oculus VR CEO Brendan Iribe on there. It's currently on Kickstarter with 22 days to go but has already beaten its goal, raising $104,653, some distance from the original $62,500 request.

nimble kickstarter

Wang shows me more, a bomb defusing demo that could have been from any first-person game and a simple demo where he manipulates a cup and die. I'm able to push buttons in a floating interface to start and stop films and, in another demo, shoot lightning from my palms. In practice it's quick, with no noticeable latency issues for the untrained eye. That data is then sent to the Oculus Rift, for each eye. Instead of seeing colour the camera sees depth, taking a scan of the whole field of view every 20 milliseconds. "We want to be part of this journey that people are trying to figure out how is this all going to work out?" "The Oculus Rift brought people's eyes into VR, that's great, but we also want to bring the rest of their bodies into VR, starting with the hands," explains Robert Wang, one of the creators of Nimble Sense. The Nimble Sense is a surprisingly small camera that clips to the Oculus Rift and scans your hands, allowing you to manipulate objects and make gestures in the virtual world. Think super sensitive gloves, but without having to wear the actual gloves. Corner a virtual reality sceptic and there's one thing they'll point to over and over again: how do I interact with that reality? Answers range from simple controllers to complicated treadmills that will look really weird in your lounge, but one San Francisco company has a better answer, and you already own them.














Nimble kickstarter